Gimmick-Dateien

  • Hi rohoel,


    du eine frage: bei mir ist es so


    MapGimmick0 //Star
    {
    Class: NStateIconAnimation;
    Coordinates: 200,20,10,10;
    States: 8;
    BitmapReference1: 155,0,0,10,10,0,0;
    BitmapReference2: 155,0,10,10,10,0,0;
    BitmapReference3: 155,0,20,10,10,0,0;
    BitmapReference4: 155,0,30,10,10,0,0;
    BitmapReference5: 155,0,40,10,10,0,0;
    BitmapReference6: 155,0,50,10,10,0,0;
    BitmapReference7: 155,0,60,10,10,0,0;
    BitmapReference8: 155,0,70,10,10,0,0;
    CyclicRuns: 1;
    Visibility: Hidden; // wenn "Shown;" wird Grafikanimation jedes Mal gezeigt, wenn von bildschirmfuellendem Menue auf Kartenansicht gewechselt wird
    ShowOnMapState: 10;
    ShowOnDesignMode: 1; // -> Nachtmodus
    ShowOnStarting: yo;
    HideOnStopping: yo;
    AnimationArea: 30,10,450,60;
    }


    MapGimmick1 //Plane
    {
    Class: NStateIconAnimation;
    Coordinates: 200,25,185,46;
    States: 16;
    BitmapReference1: 170,0,0,185,46,0,0;
    BitmapReference2: 170,0,46,185,46,0,0;
    BitmapReference3: 170,0,92,185,46,0,0;
    BitmapReference4: 170,0,138,185,46,0,0;
    BitmapReference5: 170,0,184,185,46,0,0;
    BitmapReference6: 170,0,230,185,46,0,0;
    BitmapReference7: 170,0,276,185,46,0,0;
    BitmapReference8: 170,0,322,185,46,0,0;
    BitmapReference9: 170,0,368,185,46,0,0;
    BitmapReference10: 170,0,414,185,46,0,0;
    BitmapReference11: 170,0,460,185,46,0,0;
    BitmapReference12: 170,0,506,185,46,0,0;
    BitmapReference13: 170,0,552,185,46,0,0;
    BitmapReference14: 170,0,598,185,46,0,0;
    BitmapReference15: 170,0,644,185,46,0,0;
    BitmapReference16: 170,0,690,185,46,0,0;
    CyclicRuns: 1;
    Visibility: Hidden; // wenn "Shown;" wird Grafikanimation jedes Mal gezeigt, wenn von bildschirmfuellendem Menue auf Kartenansicht gewechselt wird
    ShowOnMapState: 10;
    ShowOnDesignMode: 0,1; // -> Tag und Nachtmodus
    ShowOnStarting: yo;
    HideOnStopping: yo;
    }



    kann ich des ändern wie bei dir?


    MapGimmick0 //Star
    und
    MapGimmick1 //Plane

    Einmal editiert, zuletzt von Megaboss ()

  • Einfach beeindruckend, GPS4u!


    Deine neuen Spielereien werde ich heute gleich mal ausprobieren!


    Danke Dir und schönen Gruß,


    Zill

  • Hallo Leute,
    wie wärs denn mit einem netten UFO, passt auch sehr gut zu Zills
    spitzenmäßigen Science Fiction Hintergründen. :borg


    Folgende Einträge bitte anpassen/einfügen :


    318: PPSkin\map_gimmick_UFO.png; // U.F.O. Richtung --->>>
    oder
    318: PPSkin\map_gimmick_UFO2.png; // U.F.O. Richtung <<<---


    und


    MapGimmick8 //U.F.O.
    {
    Class: NStateIconAnimation;
    Coordinates: 0,28,480,20;
    States: 65;
    BitmapReference1: 318,0,0,480,20,0,0;
    BitmapReference2: 318,0,20,480,20,0,0;
    BitmapReference3: 318,0,40,480,20,0,0;
    BitmapReference4: 318,0,60,480,20,0,0;
    BitmapReference5: 318,0,80,480,20,0,0;
    BitmapReference6: 318,0,100,480,20,0,0;
    BitmapReference7: 318,0,120,480,20,0,0;
    BitmapReference8: 318,0,140,480,20,0,0;
    BitmapReference9: 318,0,160,480,20,0,0;
    BitmapReference10: 318,0,180,480,20,0,0;
    BitmapReference11: 318,0,200,480,20,0,0;
    BitmapReference12: 318,0,220,480,20,0,0;
    BitmapReference13: 318,0,240,480,20,0,0;
    BitmapReference14: 318,0,260,480,20,0,0;
    BitmapReference15: 318,0,280,480,20,0,0;
    BitmapReference16: 318,0,300,480,20,0,0;
    BitmapReference17: 318,0,320,480,20,0,0;
    BitmapReference18: 318,0,340,480,20,0,0;
    BitmapReference19: 318,0,360,480,20,0,0;
    BitmapReference20: 318,0,380,480,20,0,0;
    BitmapReference21: 318,0,400,480,20,0,0;
    BitmapReference22: 318,0,420,480,20,0,0;
    BitmapReference23: 318,0,440,480,20,0,0;
    BitmapReference24: 318,0,460,480,20,0,0;
    BitmapReference25: 318,0,480,480,20,0,0;
    BitmapReference26: 318,0,500,480,20,0,0;
    BitmapReference27: 318,0,520,480,20,0,0;
    BitmapReference28: 318,0,540,480,20,0,0;
    BitmapReference29: 318,0,560,480,20,0,0;
    BitmapReference30: 318,0,580,480,20,0,0;
    BitmapReference31: 318,0,600,480,20,0,0;
    BitmapReference32: 318,0,620,480,20,0,0;
    BitmapReference33: 318,0,640,480,20,0,0;
    BitmapReference34: 318,0,660,480,20,0,0;
    BitmapReference35: 318,0,680,480,20,0,0;
    BitmapReference36: 318,0,700,480,20,0,0;
    BitmapReference37: 318,0,720,480,20,0,0;
    BitmapReference38: 318,0,740,480,20,0,0;
    BitmapReference39: 318,0,760,480,20,0,0;
    BitmapReference40: 318,0,780,480,20,0,0;
    BitmapReference41: 318,0,800,480,20,0,0;
    BitmapReference42: 318,0,820,480,20,0,0;
    BitmapReference43: 318,0,840,480,20,0,0;
    BitmapReference44: 318,0,860,480,20,0,0;
    BitmapReference45: 318,0,880,480,20,0,0;
    BitmapReference46: 318,0,900,480,20,0,0;
    BitmapReference47: 318,0,920,480,20,0,0;
    BitmapReference48: 318,0,940,480,20,0,0;
    BitmapReference49: 318,0,960,480,20,0,0;
    BitmapReference50: 318,0,980,480,20,0,0;
    BitmapReference51: 318,0,1000,480,20,0,0;
    BitmapReference52: 318,0,1020,480,20,0,0;
    BitmapReference53: 318,0,1040,480,20,0,0;
    BitmapReference54: 318,0,1060,480,20,0,0;
    BitmapReference55: 318,0,1080,480,20,0,0;
    BitmapReference56: 318,0,1100,480,20,0,0;
    BitmapReference57: 318,0,1120,480,20,0,0;
    BitmapReference58: 318,0,1140,480,20,0,0;
    BitmapReference59: 318,0,1160,480,20,0,0;
    BitmapReference60: 318,0,1180,480,20,0,0;
    BitmapReference61: 318,0,1200,480,20,0,0;
    BitmapReference62: 318,0,1220,480,20,0,0;
    BitmapReference63: 318,0,1240,480,20,0,0;
    BitmapReference64: 318,0,1260,480,20,0,0;
    BitmapReference65: 318,0,1280,480,20,0,0;
    CyclicRuns: 1;
    Visibility: Hidden;
    ShowOnMapState: 10;
    ShowOnDesignMode: 0,1; // 1=Nachtmodus 0=Tagmodus
    ShowOnStarting: yo;
    HideOnStopping: yo;
    Interval: 750;
    }

    • Offizieller Beitrag


    ...du kannst meine version übernehmen, mußt jedoch oben evtl die pfade der gimmick-dateien 314, 315,... anpassen. das gleiche musst du auch mit dem skin-auszug machen, kurz und gut: das bild muß oben unter den bildern und unten im text die gleiche zuweisung haben. zweite bedingung, die gimmicks müssen fortlaufend nummeriert, beginnend mit 0,1,2,..... wenn du also star und plane schon nutzt, müssen meine beiden 3 und 4 werden.


    viel spass. :gap ich hoffe, es war einigermaßen verständlich!



    mfg rohoel.

  • Und hier ...
    ...ein Heissluftballon. :firedevil


    Folgende Einträge bitte anpassen/einfügen :


    319: PPSkin\map_gimmick_ballon.png; // Richtung --->>>
    oder
    319: PPSkin\map_gimmick_ballon2.png; // Richtung <<<---


    und



    MapGimmick3 //Ballon
    {
    Class: NStateIconAnimation;
    Coordinates: 0,30,480,30;
    States: 100;
    BitmapReference1: 319,0,0,480,30,0,0;
    BitmapReference2: 319,0,30,480,30,0,0;
    BitmapReference3: 319,0,60,480,30,0,0;
    BitmapReference4: 319,0,90,480,30,0,0;
    BitmapReference5: 319,0,120,480,30,0,0;
    BitmapReference6: 319,0,150,480,30,0,0;
    BitmapReference7: 319,0,180,480,30,0,0;
    BitmapReference8: 319,0,210,480,30,0,0;
    BitmapReference9: 319,0,240,480,30,0,0;
    BitmapReference10: 319,0,270,480,30,0,0;
    BitmapReference11: 319,0,300,480,30,0,0;
    BitmapReference12: 319,0,330,480,30,0,0;
    BitmapReference13: 319,0,360,480,30,0,0;
    BitmapReference14: 319,0,390,480,30,0,0;
    BitmapReference15: 319,0,420,480,30,0,0;
    BitmapReference16: 319,0,450,480,30,0,0;
    BitmapReference17: 319,0,480,480,30,0,0;
    BitmapReference18: 319,0,510,480,30,0,0;
    BitmapReference19: 319,0,540,480,30,0,0;
    BitmapReference20: 319,0,570,480,30,0,0;
    BitmapReference21: 319,0,600,480,30,0,0;
    BitmapReference22: 319,0,630,480,30,0,0;
    BitmapReference23: 319,0,660,480,30,0,0;
    BitmapReference24: 319,0,690,480,30,0,0;
    BitmapReference25: 319,0,720,480,30,0,0;
    BitmapReference26: 319,0,750,480,30,0,0;
    BitmapReference27: 319,0,780,480,30,0,0;
    BitmapReference28: 319,0,810,480,30,0,0;
    BitmapReference29: 319,0,840,480,30,0,0;
    BitmapReference30: 319,0,870,480,30,0,0;
    BitmapReference31: 319,0,900,480,30,0,0;
    BitmapReference32: 319,0,930,480,30,0,0;
    BitmapReference33: 319,0,960,480,30,0,0;
    BitmapReference34: 319,0,990,480,30,0,0;
    BitmapReference35: 319,0,1020,480,30,0,0;
    BitmapReference36: 319,0,1050,480,30,0,0;
    BitmapReference37: 319,0,1080,480,30,0,0;
    BitmapReference38: 319,0,1110,480,30,0,0;
    BitmapReference39: 319,0,1140,480,30,0,0;
    BitmapReference40: 319,0,1170,480,30,0,0;
    BitmapReference41: 319,0,1200,480,30,0,0;
    BitmapReference42: 319,0,1230,480,30,0,0;
    BitmapReference43: 319,0,1260,480,30,0,0;
    BitmapReference44: 319,0,1290,480,30,0,0;
    BitmapReference45: 319,0,1320,480,30,0,0;
    BitmapReference46: 319,0,1350,480,30,0,0;
    BitmapReference47: 319,0,1380,480,30,0,0;
    BitmapReference48: 319,0,1410,480,30,0,0;
    BitmapReference49: 319,0,1440,480,30,0,0;
    BitmapReference50: 319,0,1470,480,30,0,0;
    BitmapReference51: 319,0,1500,480,30,0,0;
    BitmapReference52: 319,0,1530,480,30,0,0;
    BitmapReference53: 319,0,1560,480,30,0,0;
    BitmapReference54: 319,0,1590,480,30,0,0;
    BitmapReference55: 319,0,1620,480,30,0,0;
    BitmapReference56: 319,0,1650,480,30,0,0;
    BitmapReference57: 319,0,1680,480,30,0,0;
    BitmapReference58: 319,0,1710,480,30,0,0;
    BitmapReference59: 319,0,1740,480,30,0,0;
    BitmapReference60: 319,0,1770,480,30,0,0;
    BitmapReference61: 319,0,1800,480,30,0,0;
    BitmapReference62: 319,0,1830,480,30,0,0;
    BitmapReference63: 319,0,1860,480,30,0,0;
    BitmapReference64: 319,0,1890,480,30,0,0;
    BitmapReference65: 319,0,1920,480,30,0,0;
    BitmapReference66: 319,0,1950,480,30,0,0;
    BitmapReference67: 319,0,1980,480,30,0,0;
    BitmapReference68: 319,0,2010,480,30,0,0;
    BitmapReference69: 319,0,2040,480,30,0,0;
    BitmapReference70: 319,0,2070,480,30,0,0;
    BitmapReference71: 319,0,2100,480,30,0,0;
    BitmapReference72: 319,0,2130,480,30,0,0;
    BitmapReference73: 319,0,2160,480,30,0,0;
    BitmapReference74: 319,0,2190,480,30,0,0;
    BitmapReference75: 319,0,2220,480,30,0,0;
    BitmapReference76: 319,0,2250,480,30,0,0;
    BitmapReference77: 319,0,2280,480,30,0,0;
    BitmapReference78: 319,0,2310,480,30,0,0;
    BitmapReference79: 319,0,2340,480,30,0,0;
    BitmapReference80: 319,0,2370,480,30,0,0;
    BitmapReference81: 319,0,2400,480,30,0,0;
    BitmapReference82: 319,0,2430,480,30,0,0;
    BitmapReference83: 319,0,2460,480,30,0,0;
    BitmapReference84: 319,0,2490,480,30,0,0;
    BitmapReference85: 319,0,2520,480,30,0,0;
    BitmapReference86: 319,0,2550,480,30,0,0;
    BitmapReference87: 319,0,2580,480,30,0,0;
    BitmapReference88: 319,0,2610,480,30,0,0;
    BitmapReference89: 319,0,2640,480,30,0,0;
    BitmapReference90: 319,0,2670,480,30,0,0;
    BitmapReference91: 319,0,2700,480,30,0,0;
    BitmapReference92: 319,0,2730,480,30,0,0;
    BitmapReference93: 319,0,2760,480,30,0,0;
    BitmapReference94: 319,0,2790,480,30,0,0;
    BitmapReference95: 319,0,2820,480,30,0,0;
    BitmapReference96: 319,0,2850,480,30,0,0;
    BitmapReference97: 319,0,2880,480,30,0,0;
    BitmapReference98: 319,0,2910,480,30,0,0;
    BitmapReference99: 319,0,2940,480,30,0,0;
    BitmapReference100: 319,0,2970,480,30,0,0;
    CyclicRuns: 1;
    Visibility: Hidden;
    ShowOnMapState: 10;
    ShowOnDesignMode: 0,1; // 1=Nachtmodus 0=Tagmodus
    ShowOnStarting: yo;
    HideOnStopping: yo;
    Interval: 750;
    }

  • Und jetzt Schleichwerbung... :ausheck



    Folgende Einträge bitte anpassen/einfügen :


    318: PPSkin\map_gimmick_zeppelin.png; // Richtung --->>>
    oder
    318: PPSkin\map_gimmick_zeppelin2.png; // Richtung <<<---


    und


    MapGimmick4 //Zeppelin
    {
    Class: NStateIconAnimation;
    Coordinates: 0,28,480,20;
    States: 65;
    BitmapReference1: 318,0,0,480,20,0,0;
    BitmapReference2: 318,0,20,480,20,0,0;
    BitmapReference3: 318,0,40,480,20,0,0;
    BitmapReference4: 318,0,60,480,20,0,0;
    BitmapReference5: 318,0,80,480,20,0,0;
    BitmapReference6: 318,0,100,480,20,0,0;
    BitmapReference7: 318,0,120,480,20,0,0;
    BitmapReference8: 318,0,140,480,20,0,0;
    BitmapReference9: 318,0,160,480,20,0,0;
    BitmapReference10: 318,0,180,480,20,0,0;
    BitmapReference11: 318,0,200,480,20,0,0;
    BitmapReference12: 318,0,220,480,20,0,0;
    BitmapReference13: 318,0,240,480,20,0,0;
    BitmapReference14: 318,0,260,480,20,0,0;
    BitmapReference15: 318,0,280,480,20,0,0;
    BitmapReference16: 318,0,300,480,20,0,0;
    BitmapReference17: 318,0,320,480,20,0,0;
    BitmapReference18: 318,0,340,480,20,0,0;
    BitmapReference19: 318,0,360,480,20,0,0;
    BitmapReference20: 318,0,380,480,20,0,0;
    BitmapReference21: 318,0,400,480,20,0,0;
    BitmapReference22: 318,0,420,480,20,0,0;
    BitmapReference23: 318,0,440,480,20,0,0;
    BitmapReference24: 318,0,460,480,20,0,0;
    BitmapReference25: 318,0,480,480,20,0,0;
    BitmapReference26: 318,0,500,480,20,0,0;
    BitmapReference27: 318,0,520,480,20,0,0;
    BitmapReference28: 318,0,540,480,20,0,0;
    BitmapReference29: 318,0,560,480,20,0,0;
    BitmapReference30: 318,0,580,480,20,0,0;
    BitmapReference31: 318,0,600,480,20,0,0;
    BitmapReference32: 318,0,620,480,20,0,0;
    BitmapReference33: 318,0,640,480,20,0,0;
    BitmapReference34: 318,0,660,480,20,0,0;
    BitmapReference35: 318,0,680,480,20,0,0;
    BitmapReference36: 318,0,700,480,20,0,0;
    BitmapReference37: 318,0,720,480,20,0,0;
    BitmapReference38: 318,0,740,480,20,0,0;
    BitmapReference39: 318,0,760,480,20,0,0;
    BitmapReference40: 318,0,780,480,20,0,0;
    BitmapReference41: 318,0,800,480,20,0,0;
    BitmapReference42: 318,0,820,480,20,0,0;
    BitmapReference43: 318,0,840,480,20,0,0;
    BitmapReference44: 318,0,860,480,20,0,0;
    BitmapReference45: 318,0,880,480,20,0,0;
    BitmapReference46: 318,0,900,480,20,0,0;
    BitmapReference47: 318,0,920,480,20,0,0;
    BitmapReference48: 318,0,940,480,20,0,0;
    BitmapReference49: 318,0,960,480,20,0,0;
    BitmapReference50: 318,0,980,480,20,0,0;
    BitmapReference51: 318,0,1000,480,20,0,0;
    BitmapReference52: 318,0,1020,480,20,0,0;
    BitmapReference53: 318,0,1040,480,20,0,0;
    BitmapReference54: 318,0,1060,480,20,0,0;
    BitmapReference55: 318,0,1080,480,20,0,0;
    BitmapReference56: 318,0,1100,480,20,0,0;
    BitmapReference57: 318,0,1120,480,20,0,0;
    BitmapReference58: 318,0,1140,480,20,0,0;
    BitmapReference59: 318,0,1160,480,20,0,0;
    BitmapReference60: 318,0,1180,480,20,0,0;
    BitmapReference61: 318,0,1200,480,20,0,0;
    BitmapReference62: 318,0,1220,480,20,0,0;
    BitmapReference63: 318,0,1240,480,20,0,0;
    BitmapReference64: 318,0,1260,480,20,0,0;
    BitmapReference65: 318,0,1280,480,20,0,0;
    CyclicRuns: 1;
    Visibility: Hidden;
    ShowOnMapState: 10;
    ShowOnDesignMode: 0,1; // 1=Nachtmodus 0=Tagmodus
    ShowOnStarting: yo;
    HideOnStopping: yo;
    Interval: 750;
    }

    • Offizieller Beitrag

    meiner hat die landung verpasst und fliegt nachts ohne beleuchtung. :O :achdufresse :O


    die adressdaten poste ich mal mit:



    MapGimmick0 // Enterprise
    {
    Class: NStateIconAnimation;
    Coordinates: 0,40,480,13;


    // Interval: 750; // Zeitdauer bis zum Bildwechsel





    MapGimmick1 // Tante Ju
    {
    Class: NStateIconAnimation;
    Coordinates: 0,57,480,15;


    Interval: 500;





    MapGimmick2 //Ballon
    {
    Class: NStateIconAnimation;
    Coordinates: 0,74,480,30;


    Interval: 1500;





    das ganze sieht dann aus wie im angehängten bild und die geschwindigkeiten passen auch. :)



    mfg rohoel.