Hallo Jungs,
habe folgendes gemacht (siehe unten), der Globus dreht sich wunderschön.
Der Pfeil dreht sich eigentlich auch sehr gleichmäßig, nur gegen den Uhrzeigersinn sieht es etwas komisch aus. (siehe Erklärung von Mackula Drehrichtung an Fahrtrichtungswerte angepasst)
901: PPSkin\Globus1.png;
902: PPSkin\Globus2.png;
903: PPSkin\Globus3.png;
904: PPSkin\Globus4.png;
905: PPSkin\Globus5.png;
906: PPSkin\Globus6.png;
907: PPSkin\Globus7.png;
908: PPSkin\Globus8.png;
909: PPSkin\Globus9.png;
910: PPSkin\Globus10.png;
911: PPSkin\Globus11.png;
912: PPSkin\Globus12.png;
913: PPSkin\Globus13.png;
914: PPSkin\Globus14.png;
915: PPSkin\Globus15.png;
916: PPSkin\Globus16.png;
917: PPSkin\Globus17.png;
918: PPSkin\Globus18.png;
919: PPSkin\Globus19.png;
920: PPSkin\Globus20.png;
921: PPSkin\Globus21.png;
922: PPSkin\Globus22.png;
923: PPSkin\Globus23.png;
924: PPSkin\Globus24.png;
925: PPSkin\Globus25.png;
926: PPSkin\Globus26.png;
927: PPSkin\Globus27.png;
928: PPSkin\Globus28.png;
929: PPSkin\Globus29.png;
930: PPSkin\Globus30.png;
931: PPSkin\Globus31.png;
932: PPSkin\Globus32.png;
933: PPSkin\Globus33.png;
934: PPSkin\Globus34.png;
935: PPSkin\Globus35.png;
936: PPSkin\Globus36.png;
937: PPSkin\Globus37.png;
938: PPSkin\Globus38.png;
939: PPSkin\Globus39.png;
940: PPSkin\Globus40.png;
941: PPSkin\Globus41.png;
942: PPSkin\Globus42.png;
943: PPSkin\Globus43.png;
944: PPSkin\Globus44.png;
945: PPSkin\Globus45.png;
946: PPSkin\Globus46.png;
947: PPSkin\Globus47.png;
948: PPSkin\Globus48.png;
949: PPSkin\Globus49.png;
950: PPSkin\Globus50.png;
951: PPSkin\Globus51.png;
952: PPSkin\Globus52.png;
953: PPSkin\Globus53.png;
954: PPSkin\Globus54.png;
955: PPSkin\Globus55.png;
956: PPSkin\Globus56.png;
957: PPSkin\Globus57.png;
958: PPSkin\Globus58.png;
959: PPSkin\Globus59.png;
960: PPSkin\Globus60.png;
961: PPSkin\Globus61.png;
962: PPSkin\Globus62.png;
963: PPSkin\Globus63.png;
964: PPSkin\Globus64.png;
965: PPSkin\Globus65.png;
966: PPSkin\Globus66.png;
967: PPSkin\Globus67.png;
968: PPSkin\Globus68.png;
969: PPSkin\Globus69.png;
970: PPSkin\Globus70.png;
971: PPSkin\Globus71.png;
972: PPSkin\Globus72.png;
dann unten im Bereich compassview, direkt vor NStateIcon
das eingefügt:
Globus_drehung
{
// SkinElementModelCoder
Class: NStateIconAnimation;
Coordinates: 145,30,185,185;
// NStateIconModelCoder
States: 72;
MinValue: 0;
MaxValue: 359;
CurrentValue#DP: 65539; //_OUT_POS_HEADING
BitmapReference1: 901,0,0,185,185,0,0,255,0,255;
BitmapReference2: 902,0,0,185,185,0,0,255,0,255;
BitmapReference3: 903,0,0,185,185,0,0,255,0,255;
BitmapReference4: 904,0,0,185,185,0,0,255,0,255;
BitmapReference5: 905,0,0,185,185,0,0,255,0,255;
BitmapReference6: 906,0,0,185,185,0,0,255,0,255;
BitmapReference7: 907,0,0,185,185,0,0,255,0,255;
BitmapReference8: 908,0,0,185,185,0,0,255,0,255;
BitmapReference9: 909,0,0,185,185,0,0,255,0,255;
BitmapReference10: 910,0,0,185,185,0,0,255,0,255;
BitmapReference11: 911,0,0,185,185,0,0,255,0,255;
BitmapReference12: 912,0,0,185,185,0,0,255,0,255;
BitmapReference13: 913,0,0,185,185,0,0,255,0,255;
BitmapReference14: 914,0,0,185,185,0,0,255,0,255;
BitmapReference15: 915,0,0,185,185,0,0,255,0,255;
BitmapReference16: 916,0,0,185,185,0,0,255,0,255;
BitmapReference17: 917,0,0,185,185,0,0,255,0,255;
BitmapReference18: 918,0,0,185,185,0,0,255,0,255;
BitmapReference19: 919,0,0,185,185,0,0,255,0,255;
BitmapReference20: 920,0,0,185,185,0,0,255,0,255;
BitmapReference21: 921,0,0,185,185,0,0,255,0,255;
BitmapReference22: 922,0,0,185,185,0,0,255,0,255;
BitmapReference23: 923,0,0,185,185,0,0,255,0,255;
BitmapReference24: 924,0,0,185,185,0,0,255,0,255;
BitmapReference25: 925,0,0,185,185,0,0,255,0,255;
BitmapReference26: 926,0,0,185,185,0,0,255,0,255;
BitmapReference27: 927,0,0,185,185,0,0,255,0,255;
BitmapReference28: 928,0,0,185,185,0,0,255,0,255;
BitmapReference29: 929,0,0,185,185,0,0,255,0,255;
BitmapReference30: 930,0,0,185,185,0,0,255,0,255;
BitmapReference31: 931,0,0,185,185,0,0,255,0,255;
BitmapReference32: 932,0,0,185,185,0,0,255,0,255;
BitmapReference33: 933,0,0,185,185,0,0,255,0,255;
BitmapReference34: 934,0,0,185,185,0,0,255,0,255;
BitmapReference35: 935,0,0,185,185,0,0,255,0,255;
BitmapReference36: 936,0,0,185,185,0,0,255,0,255;
BitmapReference37: 937,0,0,185,185,0,0,255,0,255;
BitmapReference38: 938,0,0,185,185,0,0,255,0,255;
BitmapReference39: 939,0,0,185,185,0,0,255,0,255;
BitmapReference40: 940,0,0,185,185,0,0,255,0,255;
BitmapReference41: 941,0,0,185,185,0,0,255,0,255;
BitmapReference42: 942,0,0,185,185,0,0,255,0,255;
BitmapReference43: 943,0,0,185,185,0,0,255,0,255;
BitmapReference44: 944,0,0,185,185,0,0,255,0,255;
BitmapReference45: 945,0,0,185,185,0,0,255,0,255;
BitmapReference46: 946,0,0,185,185,0,0,255,0,255;
BitmapReference47: 947,0,0,185,185,0,0,255,0,255;
BitmapReference48: 948,0,0,185,185,0,0,255,0,255;
BitmapReference49: 949,0,0,185,185,0,0,255,0,255;
BitmapReference50: 950,0,0,185,185,0,0,255,0,255;
BitmapReference51: 951,0,0,185,185,0,0,255,0,255;
BitmapReference52: 952,0,0,185,185,0,0,255,0,255;
BitmapReference53: 953,0,0,185,185,0,0,255,0,255;
BitmapReference54: 954,0,0,185,185,0,0,255,0,255;
BitmapReference55: 955,0,0,185,185,0,0,255,0,255;
BitmapReference56: 956,0,0,185,185,0,0,255,0,255;
BitmapReference57: 957,0,0,185,185,0,0,255,0,255;
BitmapReference58: 958,0,0,185,185,0,0,255,0,255;
BitmapReference59: 959,0,0,185,185,0,0,255,0,255;
BitmapReference60: 960,0,0,185,185,0,0,255,0,255;
BitmapReference61: 961,0,0,185,185,0,0,255,0,255;
BitmapReference62: 962,0,0,185,185,0,0,255,0,255;
BitmapReference63: 963,0,0,185,185,0,0,255,0,255;
BitmapReference64: 964,0,0,185,185,0,0,255,0,255;
BitmapReference65: 965,0,0,185,185,0,0,255,0,255;
BitmapReference66: 966,0,0,185,185,0,0,255,0,255;
BitmapReference67: 967,0,0,185,185,0,0,255,0,255;
BitmapReference68: 968,0,0,185,185,0,0,255,0,255;
BitmapReference69: 969,0,0,185,185,0,0,255,0,255;
BitmapReference70: 970,0,0,185,185,0,0,255,0,255;
BitmapReference71: 971,0,0,185,185,0,0,255,0,255;
BitmapReference72: 972,0,0,185,185,0,0,255,0,255;
// SkinIconModelCoder
}
Testet das mal