[Global] VGA = 2 ;[Map2] //empty section for second map view [Map] Compass T_Dist Dist Dist1 T_Speed Speed Speed1 T_Height Height Height1 T_Sats Sats Sats1 T_Bat Bat Mem WaLi1 WaLi2 WaLi3 WaLi4 SeLi1 SeLi2 SeLi3 SeLi4 SeLi5 ;T_Pos ;Pos ;Pos1 [MapSmall] Small CompassSmall [MapGoTO] Compass2 T_GoTo GoTo GoTo1 T_Speed Speed Speed1 T_Height Height Height1 T_Sats Sats Sats1 T_Bat Bat Mem WaLi1 WaLi2 WaLi3 WaLi4 SeLi1 SeLi2 SeLi3 SeLi4 SeLi5 ;T_Pos ;Pos ;Pos1 [MapPos] Compass T_Dist Dist Dist1 T_Speed Speed Speed1 T_Height Height Height1 T_Sats Sats Sats1 T_Pos Pos Pos1 WaLi1 WaLi2 WaLi3 WaLi4 SeLi1 SeLi2 SeLi3 SeLi4 ;SeLi5 [T_Dist] Refresh = 0 Pos = RECT( 41, -39, 80, -28) Type = 0 Text = Dist Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfHeight = 11 [Dist] Pos = RECT( 41, -27, 80, -14) YOffset=-1 Type = 0 Text = %Distance% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 1000 Font.lfHeight = 15 [Dist1] Pos = RECT( 41, -13, 80, -1) YOffset=-1 Type = 0 Text = %TripTime% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [T_GoTo] Refresh = 0 Pos = RECT( 41, -39, 80, -28) Type = 0 Text = GoTo Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfHeight = 11 [GoTo] Pos = RECT( 41, -27, 80, -14) YOffset=-1 Type = 0 Text = %GoToDistance% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 1000 Font.lfHeight = 15 [GoTo1] Pos = RECT( 41, -13, 80, -1) YOffset=-1 Type = 0 Text = %GoToName% Format = 0 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [T_Height] Refresh = 0 Pos = RECT( 81, -39, 120, -28) Type = 0 Text = Height Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfHeight = 11 [Height] Pos = RECT( 81, -27, 120, -14) YOffset=-1 Type = 0 Text = %Altitude% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 1000 Font.lfHeight = 15 [Height1] Pos = RECT( 81, -13, 120, -1) YOffset=-1 Type = 0 Text = %Slope%%% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [T_Speed] Refresh = 0 Pos = RECT( 121, -39, 160, -28) Type = 0 Text = Speed Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfHeight = 11 [Speed] Pos = RECT( 121, -27, 160, -14) YOffset=-1 Type = 0 Text = %Speed% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 1000 Font.lfHeight = 15 [Speed1] Pos = RECT( 121, -13, 160, -1) YOffset=-1 Type = 0 Text = Ø %DriveSpeed% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [Speed1_1] Pos = RECT( 121, -13, 160, -1) YOffset=-1 Type = 0 Text = Ø %Average% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [T_Sats] Refresh = 0 Pos = RECT( 161, -39, 200, -28) Type = 0 Text = Sats Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfHeight = 11 [Colors] Value = %Sats% Default = Color(255,0,100) 0 = Color(255,0,0) 3 = Color(255,255,0) 6 = Color(0,255,0) [Sats] Pos = RECT( 161, -27, 200, -14) YOffset=-1 Type = 0 Text = %Sats% Format = 17 Color_0 = Color(70,70,70) Color_1 = Colors //Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 1000 Font.lfHeight = 15 [Sats1] Pos = RECT( 161, -13, 200, -1) YOffset=-1 Type = 0 Text = %HDOP% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [T_Pos] Action = Section:Map Refresh = 0 Pos = RECT( 161, -39, 240, -28) Type = 0 Text = Pos Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 11 [Pos] Pos = RECT( 161, -27, 240, -14) YOffset=-2 Type = 0 Text = %Long Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 15 [Pos1] Pos = RECT( 161, -13, 240, -1) YOffset=-2 Type = 0 Text = %Lat Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 15 [T_Bat] Action = Section:MapPos Refresh = 0 Pos = RECT( 201, -39, 240, -28) Type = 0 Text = Bat/Mem Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 11 [Bat] Pos = RECT( 201, -27, 240, -14) YOffset=-1 Type = 0 Text = %BatPerc%%% Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 15 [Bat_1] Pos = RECT( 201, -27, 240, -14) YOffset=-1 Type = 0 Text = %BatteryTemperature%°C Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 15 [Bat_2] Pos = RECT( 201, -27, 240, -14) YOffset=-2 Type = 0 Text = %BatteryVoltage%mV Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [Bat_3] Pos = RECT( 201, -27, 240, -14) YOffset=-2 Type = 0 Text = %BatteryCurrent%mA Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [Mem] Pos = RECT( 201, -13, 240, -1) YOffset=-1 Type = 0 Text = %FreeMem%MB Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [Mem_1] Pos = RECT( 201, -13, 240, -1) YOffset=-1 Type = 0 Text = %FreeMem&Store%MB Format = 17 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Tahoma Font.lfWeight = 400 Font.lfHeight = 12 [Compass] //Bitmap = circle.bmp //TransparentColor = Color(0,0,0) NoMaskRefresh = 1 Action = Section:MapGoTO Pos = RECT(0,-40,40,0) Type = 5 Color_0 = Color(70,70,70) Color_1 = Color(128,128,128) Color_2 = Color(96, 96, 96) Color_3 = Color(0,192,0) Color_4 = Color(64,255,64) Color_5 = Color(0,0,192) Color_6 = Color(64, 64, 255) xColor_7 = Color(128,0,0) xColor_8 = Color(192,0,0) [Compass2] //Bitmap = circle.bmp //TransparentColor = Color(0,0,0) NoMaskRefresh = 1 Action = Section:MapSmall Pos = RECT(0,-40,40,0) Type = 5 Color_0 = Color(70,70,70) Color_1 = Color(128,128,128) Color_2 = Color(96, 96, 96) Color_3 = Color(0,192,0) Color_4 = Color(64,255,64) Color_5 = Color(0,0,192) Color_6 = Color(64, 64, 255) xColor_7 = Color(128,0,0) xColor_8 = Color(192,0,0) [CompassSmall] Action = Section:Map TransparentColor = Color(216,232,224) Pos = RECT(0,-66,40,-26) Type = 5 Color_0 = Color(70,70,70) Color_1 = Color(128,128,128) Color_2 = Color(96, 96, 96) Color_3 = Color(0,192,0) Color_4 = Color(64,255,64) Color_5 = Color(0,0,192) Color_6 = Color(64, 64, 255) [Small] //Passive = 1 Action = Section:Map Pos = RECT(0,-25,40,0) Type = 0 Text = Sats: %Sats% Text_1 = %Speed% km/h Format = 1 Color_0 = Color(70,70,70) Color_1 = Color(255,255,255) Font.lfFaceName = Bookdings Font.lfHeight = 12 [WaLi1] Pos = RECT(0,-40,240,-39) Type = 0 Color_0 = Colors [WaLi2] Pos = RECT(40,-28,240,-27) Type = 0 Color_0 = Colors [WaLi3] Pos = RECT(40,-14,240,-13) Type = 0 Color_0 = Colors [WaLi4] Pos = RECT(0, -1,240, 0) Type = 0 Color_0 = Colors [SeLi1] Pos = RECT(40,-40,41,-0) Type = 0 Color_0 = Colors [SeLi2] Pos = RECT(80,-40,81,-0) Type = 0 Color_0 = Colors [SeLi3] Pos = RECT(120,-40,121,-0) Type = 0 Color_0 = Colors [SeLi4] Pos = RECT(160,-40,161,-0) Type = 0 Color_0 = Colors [SeLi5] Pos = RECT(200,-40,201,-0) Type = 0 Color_0 = Colors